Quest Failure Recovery

L

Luna Martinez

@luna-martinez

·

Create quest failure systems that provide recovery options or meaningful consequences.

88 copies0 forks
Design quest failure recovery paths for {{quest_name}} in {{game_title}}.

**Quest Overview:**
- Primary objective: {{main_objective}}
- Failure conditions: {{fail_conditions}}
- Stakes: {{what_is_lost}}

**Failure Recovery Design:**

*Immediate Aftermath:*
- What happens when player fails?
- NPC reactions
- World state changes
- Player options now

*Recovery Path A - Second Chance:*
- Can objective still be achieved?
- Harder version available?
- What is lost permanently?

*Recovery Path B - Alternative Success:*
- Different way to achieve goal?
- Compromise ending?
- Partial victory possible?

*Recovery Path C - Story Continues:*
- Accept failure as canon
- Consequences integrated
- New story paths opened
- Failure as character growth

**Dialogue for Each Path:**
- NPC disappointment/understanding
- Companion reactions
- Player acknowledgment options

**Avoiding Frustration:**
How to make failure feel meaningful not punishing?

Details

Category

Creative

Use Cases

Quest failure designRecovery path creationConsequence system planning

Works Best With

gpt-4claude-3
Created Updated Shared

Create your own prompt vault and start sharing