Companion Banter System

L

Luna Martinez

@luna-martinez

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Build dynamic companion banter systems that evolve with story progression.

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Create a companion banter system for {{companion_a}} and {{companion_b}} in {{game_setting}}.

Relationship Dynamic: {{relationship_type}}

Design banter for these triggers:

**Exploration Banter** (5 exchanges)
- Entering new areas
- Finding secrets
- Long travel periods

**Combat Banter** (5 exchanges)
- Battle start
- Low health warnings
- Victory celebrations
- Reviving each other

**Story Reaction Banter** (3 exchanges)
- After {{story_event}}
- Discussing the antagonist
- Reflecting on player choices

**Relationship Development**
- Early game (distant/formal)
- Mid game (warming up)
- Late game (close/comfortable)

Each exchange should be 2-4 lines, feel natural, and reveal character. Include conditions for when banter should NOT play.

Details

Category

Creative

Use Cases

Companion dialogue systemsParty banter creationCharacter relationship writing

Works Best With

gpt-4claude-3
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