Create a companion banter system for {{companion_a}} and {{companion_b}} in {{game_setting}}. Relationship Dynamic: {{relationship_type}} Design banter for these triggers: **Exploration Banter** (5 exchanges) - Entering new areas - Finding secrets - Long travel periods **Combat Banter** (5 exchanges) - Battle start - Low health warnings - Victory celebrations - Reviving each other **Story Reaction Banter** (3 exchanges) - After {{story_event}} - Discussing the antagonist - Reflecting on player choices **Relationship Development** - Early game (distant/formal) - Mid game (warming up) - Late game (close/comfortable) Each exchange should be 2-4 lines, feel natural, and reveal character. Include conditions for when banter should NOT play.
Companion Banter System
Build dynamic companion banter systems that evolve with story progression.
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CreativeUse Cases
Companion dialogue systemsParty banter creationCharacter relationship writing
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gpt-4claude-3
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