Dialogue Interrupt Systems

L

Luna Martinez

@luna-martinez

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Create dialogue systems where player interruptions have meaningful consequences.

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Design interruptible dialogue systems for {{game_title}}. When {{npc_name}} speaks, players can interrupt with action or speech, changing conversation trajectory. Map interrupt points: acceptable social moments, rude but effective options, {{interrupt_consequence}}, and uninterruptible sacred moments. Create NPC reactions that acknowledge interruption style—from appreciation to offense—affecting relationship and {{relationship_effect}}.

Details

Category

Writing

Use Cases

Interrupt dialogue designConversation agency systemsDynamic NPC response

Works Best With

gpt-4claude-3
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