Design interruptible dialogue systems for {{game_title}}. When {{npc_name}} speaks, players can interrupt with action or speech, changing conversation trajectory. Map interrupt points: acceptable social moments, rude but effective options, {{interrupt_consequence}}, and uninterruptible sacred moments. Create NPC reactions that acknowledge interruption style—from appreciation to offense—affecting relationship and {{relationship_effect}}.
Dialogue Interrupt Systems
Create dialogue systems where player interruptions have meaningful consequences.
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Category
WritingUse Cases
Interrupt dialogue designConversation agency systemsDynamic NPC response
Works Best With
gpt-4claude-3
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