Companion Gift System

L

Luna Martinez

@luna-martinez

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Build companion gift systems with meaningful preferences and authentic reactions.

9 copies0 forks
Design a companion gift/favor system for {{game_title}}.

**Companions:**
{{companion_list}}

**Per Companion Design:**

*Preferences:*
- Loved items (3-5): Why they love these
- Liked items (5-7): What they appreciate
- Neutral items: Default response
- Disliked items (3-5): What bothers them
- Hated items (2-3): Deep offense

*Gift Dialogue:*
Write unique responses for:
- Loved gift reaction (enthusiastic)
- Liked gift reaction (pleased)
- Neutral gift reaction (polite)
- Disliked gift reaction (disappointed)
- Hated gift reaction (upset)

*Relationship Impact:*
- Affection point values
- Diminishing returns
- Rare item bonuses

*Special Gifts:*
- Quest-related items
- Personal artifacts
- Callback items from their story

**System-Wide Design:**
- Hint delivery about preferences
- Wrong gift recovery
- Gift frequency limits

Details

Category

Creative

Use Cases

Gift system designCompanion preference creationAffection mechanic planning

Works Best With

gpt-4claude-3
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