Design a companion gift/favor system for {{game_title}}. **Companions:** {{companion_list}} **Per Companion Design:** *Preferences:* - Loved items (3-5): Why they love these - Liked items (5-7): What they appreciate - Neutral items: Default response - Disliked items (3-5): What bothers them - Hated items (2-3): Deep offense *Gift Dialogue:* Write unique responses for: - Loved gift reaction (enthusiastic) - Liked gift reaction (pleased) - Neutral gift reaction (polite) - Disliked gift reaction (disappointed) - Hated gift reaction (upset) *Relationship Impact:* - Affection point values - Diminishing returns - Rare item bonuses *Special Gifts:* - Quest-related items - Personal artifacts - Callback items from their story **System-Wide Design:** - Hint delivery about preferences - Wrong gift recovery - Gift frequency limits
Companion Gift System
Build companion gift systems with meaningful preferences and authentic reactions.
9 copies0 forks
Details
Category
CreativeUse Cases
Gift system designCompanion preference creationAffection mechanic planning
Works Best With
gpt-4claude-3
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