Design narrative events that respond to world state changes in {{game_world}}. **Tracked World States:** 1. {{world_state_1}} 2. {{world_state_2}} 3. {{world_state_3}} **For Each State, Design:** *Threshold Events:* - What happens when state reaches critical levels? - NPC dialogue changes - Environmental changes - New quest availability *Cascade Effects:* - How does State 1 affect State 2? - Unintended consequences of player actions - Feedback loops (positive and negative) *Visibility:* - How are state changes communicated? - Subtle environmental cues - NPC commentary - UI elements (if any) **Sample Event Chain:** Player does {{player_action}} → State 1 changes → Event X triggers → NPCs react with {{dialogue_samples}} → New content unlocks **Edge Cases:** What if player manipulates multiple states simultaneously?
World State Event System
Build reactive world systems with narrative events responding to player-caused state changes.
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CreativeUse Cases
Dynamic world designState-reactive narrativesConsequence system creation
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gpt-4claude-3
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