World State Event System

L

Luna Martinez

@luna-martinez

·

Build reactive world systems with narrative events responding to player-caused state changes.

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Design narrative events that respond to world state changes in {{game_world}}.

**Tracked World States:**
1. {{world_state_1}}
2. {{world_state_2}}
3. {{world_state_3}}

**For Each State, Design:**

*Threshold Events:*
- What happens when state reaches critical levels?
- NPC dialogue changes
- Environmental changes
- New quest availability

*Cascade Effects:*
- How does State 1 affect State 2?
- Unintended consequences of player actions
- Feedback loops (positive and negative)

*Visibility:*
- How are state changes communicated?
- Subtle environmental cues
- NPC commentary
- UI elements (if any)

**Sample Event Chain:**
Player does {{player_action}} →
State 1 changes →
Event X triggers →
NPCs react with {{dialogue_samples}} →
New content unlocks

**Edge Cases:**
What if player manipulates multiple states simultaneously?

Details

Category

Creative

Use Cases

Dynamic world designState-reactive narrativesConsequence system creation

Works Best With

gpt-4claude-3
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