Design how the game acknowledges player choices in {{game_title}}. **Choice to Track:** {{player_choice}} **When Made:** {{choice_timing}} **Acknowledgment Layers:** *Immediate (Same Scene):* - NPC reactions - Dialogue changes - Environment response *Short-Term (Next Session):* - NPC memory of choice - World state reflection - Companion commentary *Mid-Term (Hours Later):* - Callback dialogue - Consequence revealing - New content unlocked/locked *Long-Term (Late Game):* - Ending implications - Character arc impacts - Epilogue variations **Communication Methods:** - Explicit "they will remember" - Subtle world changes - NPC dialogue shifts - Environmental storytelling **Player Perception:** - How do they know it mattered? - Avoiding "choice illusion" feeling - Respecting their decision **Write sample acknowledgment dialogue for each timeframe.**
Choice Acknowledgment System
Create choice acknowledgment systems that make player decisions feel meaningful.
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CreativeUse Cases
Choice tracking designConsequence communicationDecision acknowledgment systems
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gpt-4claude-3
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