Design narrative accessibility options for {{game_title}}. **Accessibility Goals:** - Cognitive load reduction - Reading difficulty accommodation - Emotional intensity management **Options to Implement:** *Text Presentation:* - Reading speed controls - Font and size options - Text-to-speech integration - Dyslexia-friendly mode *Cognitive Support:* - Objective reminder systems - Relationship status summaries - Story recap features - NPC identification aids *Content Warnings:* - Optional content flag system - Skip functionality for {{sensitive_topics}} - Alternative path notifications *Difficulty Integration:* - Story mode (reduced combat, full narrative) - Extended hints for puzzles - Navigation assistance *Emotional Regulation:* - Intensity indicators before scenes - Optional content filters - Safe pause points marked **Implementation Notes:** - UI/UX considerations - What to preserve across options - Testing requirements
Narrative Accessibility Options
Create comprehensive narrative accessibility features that welcome all players.
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WritingUse Cases
Accessibility feature designInclusive narrative optionsContent warning systems
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gpt-4claude-3
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