Define faction victory conditions and what they mean for {{game_world}} in {{game_title}}. For {{faction_name}}: concrete goals they pursue, what world looks like if they win, how player can enable or prevent victory, {{victory_element}}, and cost of their success. Make each faction victory feel like a complete ending—not good or bad, but different, with distinct implications for NPCs and {{world_consequence}}.
Faction Victory Conditions
Design faction victory conditions that create distinct but valid world outcomes.
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Details
Category
WritingUse Cases
Faction victory designWorld state outcomesMultiple ending creation
Works Best With
gpt-4claude-3
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