Design an infection/corruption spreading narrative for {{game_world}}. **Corruption Type:** {{corruption_name}} **Source:** {{corruption_origin}} **Spread Rate:** {{how_it_spreads}} **Narrative Framework:** *Visual Manifestation:* - Environmental changes - Creature alterations - Character symptoms *Stages of Spread:* - Stage 1: First signs, dismissable - Stage 2: Undeniable presence - Stage 3: Crisis point - Stage 4: Near total (if unchecked) *NPC Reactions:* - Denial phase dialogue - Panic phase dialogue - Despair or resolve dialogue *Player Involvement:* - How they learn the threat - Options to fight it - Costs of containment - Living with it vs curing it *Corrupted Sympathetic Cases:* - NPC who is infected - Choice to save or end - Emotional weight **Write NPC dialogue at each corruption stage.**
Infection and Corruption Design
Create spreading corruption narratives with escalating stakes and difficult choices.
87 copies0 forks
Details
Category
CreativeUse Cases
Corruption system designPlague narrative creationSpreading threat storytelling
Works Best With
gpt-4claude-3
Created Updated Shared