Infection and Corruption Design

L

Luna Martinez

@luna-martinez

·

Create spreading corruption narratives with escalating stakes and difficult choices.

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Design an infection/corruption spreading narrative for {{game_world}}.

**Corruption Type:** {{corruption_name}}
**Source:** {{corruption_origin}}
**Spread Rate:** {{how_it_spreads}}

**Narrative Framework:**

*Visual Manifestation:*
- Environmental changes
- Creature alterations
- Character symptoms

*Stages of Spread:*
- Stage 1: First signs, dismissable
- Stage 2: Undeniable presence
- Stage 3: Crisis point
- Stage 4: Near total (if unchecked)

*NPC Reactions:*
- Denial phase dialogue
- Panic phase dialogue
- Despair or resolve dialogue

*Player Involvement:*
- How they learn the threat
- Options to fight it
- Costs of containment
- Living with it vs curing it

*Corrupted Sympathetic Cases:*
- NPC who is infected
- Choice to save or end
- Emotional weight

**Write NPC dialogue at each corruption stage.**

Details

Category

Creative

Use Cases

Corruption system designPlague narrative creationSpreading threat storytelling

Works Best With

gpt-4claude-3
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Infection and Corruption Design | Promptsy