Design a DLC story expansion that integrates with {{base_game}} main narrative. **DLC Concept:** - Title: {{dlc_title}} - Setting: {{dlc_setting}} - Timeframe: {{when_occurs}} - Scope: {{content_size}} **Integration Design:** *Connection Points:* - Which base game events does this expand? - Characters returning - Mysteries resolved - New questions raised *Standalone Value:* - Playable without finishing base game? - Self-contained story arc - New players welcomed how? *Existing Character Handling:* - Companions available - Save state acknowledgment - Choice import design *Timeline Management:* - Before, during, or after base game? - Level scaling approach - World state requirements **DLC-Specific Content:** - New companion - Major antagonist - Key quest line (3-5 quests) - Unique mechanics **Base Game Enhancement:** How does DLC make base game better even retroactively?
DLC Story Integration
Design DLC expansions that enhance base games while standing alone.
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DLC narrative planningExpansion story designPost-launch content creation
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