Design narrative elements for a stealth gameplay section in {{game_setting}}. **Stealth Context:** - Location: {{infiltration_target}} - Objective: {{stealth_goal}} - Stakes if caught: {{failure_consequences}} **Narrative Integration:** *Pre-Infiltration:* - Intelligence gathering scene - Planning dialogue with allies - Risk acknowledgment *During Stealth:* - Overheard conversations ({{num_conversations}}) - Guard banter that humanizes enemies - Lore drops through NPC chatter - Patrol route hints - Environmental storytelling - Optional eavesdropping rewards *Detection Scenarios:* - Soft detection dialogue (suspicious) - Full alert responses - NPC coordination callouts *Success Scenario:* - Undetected completion dialogue - Companions react to your skill - Special rewards for ghost run *Caught Path:* - How does narrative adapt? - Combat fallback story - Different ending?
Stealth Section Narrative
Create stealth sections with rich ambient narrative and meaningful detection consequences.
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CreativeUse Cases
Stealth sequence writingInfiltration narrative designAmbient dialogue creation
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gpt-4claude-3
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