Memory and Flashback Handler

L

Luna Martinez

@luna-martinez

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Design memory and flashback systems that serve narrative and gameplay purposes.

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Think through how to handle character memories and flashbacks in {{game_title}}.

**Memory Content:** {{memory_content}}
**Memory Owner:** {{whose_memory}}
**Narrative Purpose:** {{why_show_this}}

**Step 1: Trigger Design**
What prompts this memory to surface?
- Location-based
- Item-based
- Dialogue-based
- Combat-based
- Random/timed

**Step 2: Presentation Style**
How is the memory shown?
- Playable sequence
- Cutscene
- Audio over present action
- Visual overlay
- Dream/vision

**Step 3: Narrative Integration**
What does player gain?
- Character understanding
- Plot information
- Skill/ability
- Emotional resonance

**Step 4: Present Connection**
How does memory affect current gameplay?
- Changed dialogue options
- New quest unlocked
- Relationship shift
- World state change

**Step 5: Reliability**
Is the memory accurate? If not, why?

Details

Category

Creative

Use Cases

Memory system designFlashback implementationPast revelation mechanics

Works Best With

gpt-4claude-3
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