Think through how to handle character memories and flashbacks in {{game_title}}. **Memory Content:** {{memory_content}} **Memory Owner:** {{whose_memory}} **Narrative Purpose:** {{why_show_this}} **Step 1: Trigger Design** What prompts this memory to surface? - Location-based - Item-based - Dialogue-based - Combat-based - Random/timed **Step 2: Presentation Style** How is the memory shown? - Playable sequence - Cutscene - Audio over present action - Visual overlay - Dream/vision **Step 3: Narrative Integration** What does player gain? - Character understanding - Plot information - Skill/ability - Emotional resonance **Step 4: Present Connection** How does memory affect current gameplay? - Changed dialogue options - New quest unlocked - Relationship shift - World state change **Step 5: Reliability** Is the memory accurate? If not, why?
Memory and Flashback Handler
Design memory and flashback systems that serve narrative and gameplay purposes.
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Details
Category
CreativeUse Cases
Memory system designFlashback implementationPast revelation mechanics
Works Best With
gpt-4claude-3
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