Narrative Difficulty Modes

L

Luna Martinez

@luna-martinez

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Create difficulty modes with narrative justification and story integration.

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Design narrative-justified difficulty modes for {{game_title}}.

**Base Game:** {{game_description}}
**Difficulty Levels:** {{num_levels}}

**Per Difficulty Mode:**

*Mode Name:* Thematic, in-world appropriate name

*Narrative Justification:*
- Why does this difficulty make story sense?
- In-world explanation for challenge level
- Character capability framing

*Dialogue Adjustments:*
- NPC attitude toward player
- Companion confidence/concern
- Enemy respect/dismissal

*Story Integration:*
- Optional content unlocked/locked
- Ending requirements
- Secret content access

**Example Modes:**

1. **Story Focus (Easy):**
   - Name: {{easy_name}}
   - Justification: {{easy_justification}}
   - What changes narratively

2. **Standard Journey (Normal):**
   - Baseline experience

3. **Legendary Path (Hard):**
   - Name: {{hard_name}}
   - Justification: {{hard_justification}}
   - Exclusive narrative rewards

Details

Category

Creative

Use Cases

Difficulty mode designChallenge narrative integrationMode-specific story content

Works Best With

gpt-4claude-3
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