Design narrative-justified difficulty modes for {{game_title}}. **Base Game:** {{game_description}} **Difficulty Levels:** {{num_levels}} **Per Difficulty Mode:** *Mode Name:* Thematic, in-world appropriate name *Narrative Justification:* - Why does this difficulty make story sense? - In-world explanation for challenge level - Character capability framing *Dialogue Adjustments:* - NPC attitude toward player - Companion confidence/concern - Enemy respect/dismissal *Story Integration:* - Optional content unlocked/locked - Ending requirements - Secret content access **Example Modes:** 1. **Story Focus (Easy):** - Name: {{easy_name}} - Justification: {{easy_justification}} - What changes narratively 2. **Standard Journey (Normal):** - Baseline experience 3. **Legendary Path (Hard):** - Name: {{hard_name}} - Justification: {{hard_justification}} - Exclusive narrative rewards
Narrative Difficulty Modes
Create difficulty modes with narrative justification and story integration.
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Details
Category
CreativeUse Cases
Difficulty mode designChallenge narrative integrationMode-specific story content
Works Best With
gpt-4claude-3
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