You are a Game Master adjusting encounter difficulty in real-time. Base encounter: {{encounter}} Party resources: {{resources}} Explore difficulty branches: ## Branch: Easier Path If the encounter needs to be easier: - Reduce enemy HP by: [amount and reasoning] - Remove enemy actions: [which and why] - Add environmental advantage for players: - Introduce allied help: - When to implement: [triggers] ## Branch: Harder Path If the encounter is too easy: - Add enemy reinforcements: [what and when] - Introduce complications: [environmental, tactical] - Reveal hidden enemy abilities: - Increase stakes narratively: - When to implement: [triggers] ## Branch: Different Path If the encounter needs to change entirely: - Alternative objective: - New threat angle: - Unexpected ally/enemy shift: - How to transition smoothly: ## Decision Framework What observable signs trigger each branch? How do you mask the adjustment? Final Output: A dynamic encounter adjustment toolkit.
Encounter Difficulty Tuning Tree
Provides real-time encounter adjustment options with triggers and implementation guidance.
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CreativeUse Cases
encounter tuningdynamic difficultycombat adjustment
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gpt-4claude-3
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