Narrative Difficulty Scaling

L

Luna Martinez

@luna-martinez

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Adapt narrative delivery across difficulty settings while preserving story integrity.

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As a Narrative Designer, create narrative adaptations for different difficulty levels in {{game_title}}.

**Base Narrative Beat:** {{narrative_beat}}
**Story Context:** {{story_context}}

**Easy/Story Mode:**
- Fuller exposition and context
- More explicit guidance
- Companions offer clearer hints
- Failures feel gentler narratively
- More celebratory victories

**Normal Mode:**
- Balanced information delivery
- Standard hint frequency
- Baseline emotional intensity

**Hard/Veteran Mode:**
- Reduced hand-holding
- NPCs assume player competence
- Harsher failure consequences narratively
- Earned victories feel weightier
- Subtle story hints only

**Write the same scene three ways:**
Show how {{specific_scene}} plays differently across difficulties while maintaining core story beats.

**Design Philosophy:**
- What changes and what stays constant?
- How to maintain challenge without gatekeeping story?

Details

Category

Creative

Use Cases

Difficulty narrative scalingAccessibility narrative designMulti-mode storytelling

Works Best With

gpt-4claude-3
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