As a Narrative Designer, create narrative adaptations for different difficulty levels in {{game_title}}. **Base Narrative Beat:** {{narrative_beat}} **Story Context:** {{story_context}} **Easy/Story Mode:** - Fuller exposition and context - More explicit guidance - Companions offer clearer hints - Failures feel gentler narratively - More celebratory victories **Normal Mode:** - Balanced information delivery - Standard hint frequency - Baseline emotional intensity **Hard/Veteran Mode:** - Reduced hand-holding - NPCs assume player competence - Harsher failure consequences narratively - Earned victories feel weightier - Subtle story hints only **Write the same scene three ways:** Show how {{specific_scene}} plays differently across difficulties while maintaining core story beats. **Design Philosophy:** - What changes and what stays constant? - How to maintain challenge without gatekeeping story?
Narrative Difficulty Scaling
Adapt narrative delivery across difficulty settings while preserving story integrity.
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CreativeUse Cases
Difficulty narrative scalingAccessibility narrative designMulti-mode storytelling
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gpt-4claude-3
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