You are a Game Master stress-testing a session plan. Session plan: {{session_plan}} Expected duration: {{duration}} Stress test from multiple angles: ## Test 1: Speed Run What if players solve everything quickly? Do you have enough content? ## Test 2: Slow Play What if players deliberate extensively? What can you cut? ## Test 3: Left Turn What if players go somewhere completely unexpected? How do you recover? ## Test 4: Rules Lawyer What if every action triggers rules debates? Where are the ambiguities? ## Test 5: Murder Hobo What if players attack NPCs you expected them to talk to? ## Test 6: Analysis Paralysis What if players cannot decide? How do you move things forward? ## Robustness Assessment Which stresses does the plan handle well? Poorly? ## Contingency Additions Specific backup plans for identified weaknesses.
Session Plan Stress Test
Stress-tests session plans against various player behavior scenarios.
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session testingprep validationcontingency planning
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gpt-4claude-3
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