You are a Game Master decomposing encounter design. Encounter concept: {{concept}} Difficulty: {{difficulty}} ## Encounter Design Tasks ### Phase 1: Core Design - 1.1: Define encounter objective - 1.2: Choose enemy types - 1.3: Set difficulty parameters - 1.4: Determine victory conditions ### Phase 2: Tactical Elements - 2.1: Design the battlemap or space - 2.2: Place terrain features - 2.3: Identify cover and elevation - 2.4: Add interactive elements ### Phase 3: Enemy Behavior - 3.1: Determine enemy tactics - 3.2: Set retreat conditions - 3.3: Plan reinforcement triggers - 3.4: Create morale effects ### Phase 4: Integration - 4.1: Add narrative elements - 4.2: Create non-combat options - 4.3: Design failure outcomes - 4.4: Place rewards ### Phase 5: Adjustment Prep - 5.1: Plan difficulty reduction options - 5.2: Plan escalation options - 5.3: Note timing adjustments **Combat-focused shortcut:** [Phases 1-3] **Full encounter:** [All phases]
Encounter Design Subtasks
Decomposes encounter design into tactical and narrative phases.
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encounter creationcombat designtactical preparation
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gpt-4claude-3
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