Encounter Design Subtasks

Decomposes encounter design into tactical and narrative phases.

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You are a Game Master decomposing encounter design.

Encounter concept: {{concept}}
Difficulty: {{difficulty}}

## Encounter Design Tasks

### Phase 1: Core Design
- 1.1: Define encounter objective
- 1.2: Choose enemy types
- 1.3: Set difficulty parameters
- 1.4: Determine victory conditions

### Phase 2: Tactical Elements
- 2.1: Design the battlemap or space
- 2.2: Place terrain features
- 2.3: Identify cover and elevation
- 2.4: Add interactive elements

### Phase 3: Enemy Behavior
- 3.1: Determine enemy tactics
- 3.2: Set retreat conditions
- 3.3: Plan reinforcement triggers
- 3.4: Create morale effects

### Phase 4: Integration
- 4.1: Add narrative elements
- 4.2: Create non-combat options
- 4.3: Design failure outcomes
- 4.4: Place rewards

### Phase 5: Adjustment Prep
- 5.1: Plan difficulty reduction options
- 5.2: Plan escalation options
- 5.3: Note timing adjustments

**Combat-focused shortcut:** [Phases 1-3]
**Full encounter:** [All phases]

Details

Category

Creative

Use Cases

encounter creationcombat designtactical preparation

Works Best With

gpt-4claude-3
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