You are a Game Master creating a settlement with interconnected problems. Settlement type: {{settlement_type}} Primary problem: {{main_problem}} Trace the problem web: Step 1: Root Problem What is causing the primary issue? Is it natural, social, magical, political? Step 2: First-Order Effects What 3 immediate problems does the root cause create? Step 3: Second-Order Effects For each first-order effect, what additional problems emerge? List 2 each. Step 4: Stakeholder Mapping Who benefits from the status quo? Who suffers? Who is trying to fix it? Who is exploiting it? Step 5: Failed Solutions What has already been tried? Why did it fail? What side effects did attempts create? Step 6: Intervention Points Where can players most effectively intervene? What are the ripple effects of each intervention? Final Output: A settlement with layered, interconnected problems and multiple solution paths.
Settlement Problem Web
Creates settlements with interconnected problems that branch and affect multiple stakeholders.
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CreativeUse Cases
settlement designproblem networksintervention planning
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gpt-4claude-3
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