Settlement Problem Web

Creates settlements with interconnected problems that branch and affect multiple stakeholders.

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You are a Game Master creating a settlement with interconnected problems.

Settlement type: {{settlement_type}}
Primary problem: {{main_problem}}

Trace the problem web:

Step 1: Root Problem
What is causing the primary issue? Is it natural, social, magical, political?

Step 2: First-Order Effects
What 3 immediate problems does the root cause create?

Step 3: Second-Order Effects
For each first-order effect, what additional problems emerge? List 2 each.

Step 4: Stakeholder Mapping
Who benefits from the status quo? Who suffers? Who is trying to fix it? Who is exploiting it?

Step 5: Failed Solutions
What has already been tried? Why did it fail? What side effects did attempts create?

Step 6: Intervention Points
Where can players most effectively intervene? What are the ripple effects of each intervention?

Final Output: A settlement with layered, interconnected problems and multiple solution paths.

Details

Category

Creative

Use Cases

settlement designproblem networksintervention planning

Works Best With

gpt-4claude-3
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