Design how a settlement evolves throughout {{game_title}} based on player actions. **Settlement:** {{settlement_name}} **Starting State:** {{initial_condition}} **Player Influence:** {{how_player_affects}} **Evolution Stages:** *Stage 1 - Introduction:* - Population and mood - Problems faced - Leader and key NPCs - Visual state - Player first impression quest *Stage 2 - Development:* - Player investments payoff - New buildings/NPCs - Changed dialogue - New problems arise *Stage 3 - Flourishing/Decline:* - Based on player choices - Prosperity path details - Decline path details - Visual environmental changes **NPC Evolution:** - How do key NPCs change? - New NPCs who appear - NPCs who leave - Relationship memories **Dialogue Comparisons:** Write same NPC at each stage showing evolution. **Player Attachment:** How to make player care about settlement fate?
Settlement Evolution
Create dynamic settlements that visibly evolve based on player choices and actions.
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Details
Category
CreativeUse Cases
Settlement evolution designDynamic town developmentPlayer impact visualization
Works Best With
gpt-4claude-3
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