Settlement Evolution

L

Luna Martinez

@luna-martinez

·

Create dynamic settlements that visibly evolve based on player choices and actions.

21 copies0 forks
Design how a settlement evolves throughout {{game_title}} based on player actions.

**Settlement:** {{settlement_name}}
**Starting State:** {{initial_condition}}
**Player Influence:** {{how_player_affects}}

**Evolution Stages:**

*Stage 1 - Introduction:*
- Population and mood
- Problems faced
- Leader and key NPCs
- Visual state
- Player first impression quest

*Stage 2 - Development:*
- Player investments payoff
- New buildings/NPCs
- Changed dialogue
- New problems arise

*Stage 3 - Flourishing/Decline:*
- Based on player choices
- Prosperity path details
- Decline path details
- Visual environmental changes

**NPC Evolution:**
- How do key NPCs change?
- New NPCs who appear
- NPCs who leave
- Relationship memories

**Dialogue Comparisons:**
Write same NPC at each stage showing evolution.

**Player Attachment:**
How to make player care about settlement fate?

Details

Category

Creative

Use Cases

Settlement evolution designDynamic town developmentPlayer impact visualization

Works Best With

gpt-4claude-3
Created Updated Shared

Create your own prompt vault and start sharing