You are a Game Master building believable economics. Settlement: {{settlement}} Primary industries: {{industries}} Reason through the economy: Step 1: Production What does this place make or extract? What raw materials are local? Step 2: Trade Dependencies What must be imported? From where? What happens if supply is disrupted? Step 3: Labor Structure Who does the work? Guilds, slaves, peasants, specialists? How is labor valued? Step 4: Wealth Distribution Who is rich? Who is poor? What creates social mobility or prevents it? Step 5: Currency and Barter What is used as money? What substitutes when money is scarce? Who controls currency? Step 6: Economic Tensions What economic conflicts exist? Labor disputes, trade wars, resource scarcity? Final Output: An economy that creates adventure hooks through its tensions and dependencies.
Economic Worldbuilding
Builds economic systems with production, trade, and tensions that drive adventures.
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Details
Category
CreativeUse Cases
economic worldbuildingtrade systemssetting depth
Works Best With
gpt-4claude-3
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