Heist Mission Planning

L

Luna Martinez

@luna-martinez

·

Create engaging heist planning phases with meaningful player choices.

10 copies0 forks
Design the planning phase narrative for a heist mission in {{game_setting}}.

**The Target:** {{heist_target}}
**The Objective:** {{what_to_steal}}
**The Team:** {{crew_composition}}

**Planning Phase Content:**

*Intelligence Gathering:*
- What information is needed?
- Who provides intel?
- Optional deep research rewards

*Approach Selection:*
- {{num_approaches}} distinct approaches
- Per approach: pros, cons, requirements
- Player choice consequences

*Crew Assignment:*
- Role requirements
- Character recommendations
- Wrong assignments: narrative fallout

*Planning Dialogue:*
- Crew input on the plan
- Concerns raised
- Confidence or doubt expressed

*Final Briefing:*
- Summary cutscene
- Last chance to change plan
- Pre-heist tension building

**Write complete planning sequence with all dialogue options.**

Details

Category

Creative

Use Cases

Heist mission designPlanning phase creationCrew management narrative

Works Best With

gpt-4claude-3-opus
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