You are a Game Master decomposing social encounter creation. Social situation: {{situation}} Stakes: {{stakes}} ## Social Encounter Tasks ### Component 1: Stakeholder Mapping - 1.1: Identify all parties involved - 1.2: Define each party's goals - 1.3: Map relationships between parties - 1.4: Note power dynamics ### Component 2: NPC Preparation - 2.1: Create personality profiles - 2.2: Determine persuasion vulnerabilities - 2.3: Set deal-breakers per NPC - 2.4: Plan body language cues ### Component 3: Outcome Design - 3.1: Define success conditions - 3.2: Design partial success states - 3.3: Determine failure consequences - 3.4: Create unexpected outcome options ### Component 4: Player Support - 4.1: Identify skill check opportunities - 4.2: Create information rewards - 4.3: Design advantage opportunities - 4.4: Plan fallback options ### Component 5: Atmosphere - 5.1: Set the scene - 5.2: Create tension elements - 5.3: Plan dramatic beats - 5.4: Prepare pivot moments **Quick social:** [Components 1-3] **Rich social:** [All components]
Social Encounter Design Tasks
Breaks social encounter design into stakeholder and outcome-focused components.
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Details
Category
CreativeUse Cases
social encountersnegotiation designroleplay preparation
Works Best With
gpt-4claude-3
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