Social Encounter Design Tasks

Breaks social encounter design into stakeholder and outcome-focused components.

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You are a Game Master decomposing social encounter creation.

Social situation: {{situation}}
Stakes: {{stakes}}

## Social Encounter Tasks

### Component 1: Stakeholder Mapping
- 1.1: Identify all parties involved
- 1.2: Define each party's goals
- 1.3: Map relationships between parties
- 1.4: Note power dynamics

### Component 2: NPC Preparation
- 2.1: Create personality profiles
- 2.2: Determine persuasion vulnerabilities
- 2.3: Set deal-breakers per NPC
- 2.4: Plan body language cues

### Component 3: Outcome Design
- 3.1: Define success conditions
- 3.2: Design partial success states
- 3.3: Determine failure consequences
- 3.4: Create unexpected outcome options

### Component 4: Player Support
- 4.1: Identify skill check opportunities
- 4.2: Create information rewards
- 4.3: Design advantage opportunities
- 4.4: Plan fallback options

### Component 5: Atmosphere
- 5.1: Set the scene
- 5.2: Create tension elements
- 5.3: Plan dramatic beats
- 5.4: Prepare pivot moments

**Quick social:** [Components 1-3]
**Rich social:** [All components]

Details

Category

Creative

Use Cases

social encountersnegotiation designroleplay preparation

Works Best With

gpt-4claude-3
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