Write reputation-reactive dialogue for {{npc_name}} based on player standing with {{faction_name}}. **NPC Role:** {{npc_role}} **Setting:** {{game_setting}} **Reputation Tiers:** *Hated (-100 to -50):* - Greeting (hostile/refusing service) - Quest dialogue (unavailable or changed) - Ambient reaction *Disliked (-49 to -10):* - Greeting (cold/suspicious) - Modified quest terms - Sarcastic remarks *Neutral (-9 to +9):* - Standard greeting - Base quest dialogue - Professional tone *Liked (+10 to +49):* - Warm greeting - Bonus information shared - Friendly banter *Revered (+50 to +100):* - Enthusiastic greeting - Exclusive content unlocked - Deep trust shown **Transition Dialogue:** Lines for when reputation crosses thresholds. **Implementation Notes:** - Variable tracking requirements - Conditional logic structure
Reputation System Dialogue
Create tiered NPC dialogue that responds dynamically to player faction reputation.
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CreativeUse Cases
Reputation-based dialogueDynamic NPC reactionsFaction standing responses
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gpt-4claude-3
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