Reputation System Dialogue

L

Luna Martinez

@luna-martinez

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Create tiered NPC dialogue that responds dynamically to player faction reputation.

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Write reputation-reactive dialogue for {{npc_name}} based on player standing with {{faction_name}}.

**NPC Role:** {{npc_role}}
**Setting:** {{game_setting}}

**Reputation Tiers:**

*Hated (-100 to -50):*
- Greeting (hostile/refusing service)
- Quest dialogue (unavailable or changed)
- Ambient reaction

*Disliked (-49 to -10):*
- Greeting (cold/suspicious)
- Modified quest terms
- Sarcastic remarks

*Neutral (-9 to +9):*
- Standard greeting
- Base quest dialogue
- Professional tone

*Liked (+10 to +49):*
- Warm greeting
- Bonus information shared
- Friendly banter

*Revered (+50 to +100):*
- Enthusiastic greeting
- Exclusive content unlocked
- Deep trust shown

**Transition Dialogue:**
Lines for when reputation crosses thresholds.

**Implementation Notes:**
- Variable tracking requirements
- Conditional logic structure

Details

Category

Creative

Use Cases

Reputation-based dialogueDynamic NPC reactionsFaction standing responses

Works Best With

gpt-4claude-3
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