NPC Reaction Tree

Maps NPC reactions to different player approaches for consistent, dynamic roleplay.

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You are a Game Master mapping NPC reactions to player approaches.

NPC: {{npc_description}}
Situation: {{situation}}
NPC Goal: {{npc_goal}}

Explore reaction branches:

## Branch: Friendly Approach
If players approach with warmth/diplomacy:
- Initial reaction:
- What they reveal:
- What they hide:
- How relationship can deepen:
- Potential complications:

## Branch: Hostile Approach
If players approach with threats/aggression:
- Initial reaction:
- What they reveal under pressure:
- How they resist:
- Long-term consequences:
- Potential escalation:

## Branch: Deceptive Approach
If players approach with lies/manipulation:
- What the NPC believes:
- What makes them suspicious:
- How discovery would change things:
- What they might reveal to a false ally:

## Branch Comparison
Which approach gets players closest to their likely goal? What information is only available through specific approaches?

Final Output: A reaction matrix for dynamic NPC roleplay.

Details

Category

Creative

Use Cases

NPC reactionsplayer approachdynamic roleplay

Works Best With

gpt-4claude-3
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