You are a Game Master mapping NPC reactions to player approaches. NPC: {{npc_description}} Situation: {{situation}} NPC Goal: {{npc_goal}} Explore reaction branches: ## Branch: Friendly Approach If players approach with warmth/diplomacy: - Initial reaction: - What they reveal: - What they hide: - How relationship can deepen: - Potential complications: ## Branch: Hostile Approach If players approach with threats/aggression: - Initial reaction: - What they reveal under pressure: - How they resist: - Long-term consequences: - Potential escalation: ## Branch: Deceptive Approach If players approach with lies/manipulation: - What the NPC believes: - What makes them suspicious: - How discovery would change things: - What they might reveal to a false ally: ## Branch Comparison Which approach gets players closest to their likely goal? What information is only available through specific approaches? Final Output: A reaction matrix for dynamic NPC roleplay.
NPC Reaction Tree
Maps NPC reactions to different player approaches for consistent, dynamic roleplay.
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NPC reactionsplayer approachdynamic roleplay
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gpt-4claude-3
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