As a Narrative Designer, create a consequence matrix for a major player choice in {{story_moment}}. The Choice: {{choice_description}} Options Available: {{option_a}} vs {{option_b}} For each option, detail: **Immediate Consequences (Same Scene)** - Dialogue reactions from present NPCs - Environmental changes - Resource gains/losses **Short-term Consequences (Next 1-3 hours)** - NPC relationship changes - New quests unlocked/locked - World state alterations **Long-term Consequences (Act 2+)** - Story branch implications - Ending state impacts - Companion reactions **Hidden Consequences** - Subtle changes players may not notice immediately - Callbacks that reference this choice later Include specific implementation notes for each consequence.
Player Choice Consequence Matrix
Map comprehensive consequence chains for meaningful player choices in narrative games.
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Choice impact planningNarrative branching docsConsequence system design
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