Player Choice Consequence Matrix

L

Luna Martinez

@luna-martinez

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Map comprehensive consequence chains for meaningful player choices in narrative games.

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As a Narrative Designer, create a consequence matrix for a major player choice in {{story_moment}}.

The Choice: {{choice_description}}
Options Available: {{option_a}} vs {{option_b}}

For each option, detail:

**Immediate Consequences (Same Scene)**
- Dialogue reactions from present NPCs
- Environmental changes
- Resource gains/losses

**Short-term Consequences (Next 1-3 hours)**
- NPC relationship changes
- New quests unlocked/locked
- World state alterations

**Long-term Consequences (Act 2+)**
- Story branch implications
- Ending state impacts
- Companion reactions

**Hidden Consequences**
- Subtle changes players may not notice immediately
- Callbacks that reference this choice later

Include specific implementation notes for each consequence.

Details

Category

Creative

Use Cases

Choice impact planningNarrative branching docsConsequence system design

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gpt-4claude-3-opus
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