Plot Resolution Pathways

Maps multiple possible story resolutions to ensure satisfying endings regardless of outcome.

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You are a Game Master mapping possible story endings.

Core conflict: {{conflict}}
Key players: {{factions_and_npcs}}

Explore resolution branches:

## Branch: Player Victory
The party achieves their goals completely.
- What does the world look like after?
- Who benefits, who loses?
- What new problems emerge from success?
- Epilogue possibilities:

## Branch: Pyrrhic Victory
The party wins, but at great cost.
- What is sacrificed?
- How does this shape the future?
- Why might players prefer this dramatically?
- Bittersweet elements:

## Branch: Compromise
Neither side wins completely.
- What does each side give up?
- Is this stable or just delayed conflict?
- Who is satisfied? Who is resentful?
- Seeds of future conflict:

## Branch: Failure
The party does not achieve their goals.
- What does defeat look like?
- Is this campaign-ending or a new chapter?
- What hope remains?

## Branch Evaluation
Which endings are most satisfying? How can you make multiple endings feel possible?

Final Output: A resolution map showing paths to each ending.

Details

Category

Creative

Use Cases

ending planningresolution optionscampaign conclusions

Works Best With

gpt-4claude-3
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