Hub Area NPC Ecosystem

L

Luna Martinez

@luna-martinez

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Build living hub areas with interconnected NPCs that evolve with game progression.

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Design the NPC ecosystem for {{hub_name}}, a central hub area in {{game_world}}.

**Hub Purpose:** {{hub_function}}
**Player Visit Frequency:** {{visit_frequency}}

**Core NPCs (Always Present):**

1. **Essential Service NPC**
   - Name and role
   - Personality hook
   - Key dialogue

2. **Quest Hub NPC**
   - How they distribute content
   - Personality and motivation

3. **Lore/Information NPC**
   - What knowledge they share
   - How they evolve with story

**Rotating NPCs:**
- Who comes and goes?
- What triggers their appearance?
- Unique opportunities they offer

**Background NPCs:**
- Atmosphere contributors
- Overheard conversations
- World state reflectors

**NPC Relationships:**
- Who interacts with whom?
- Conflicts players can witness
- Friendships that develop

**Evolution Over Game:**
How does this hub change across the story?

Details

Category

Creative

Use Cases

Hub area designNPC population planningTown center development

Works Best With

gpt-4claude-3
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