NPC Development Subtasks

Breaks NPC creation into layered components with scaling for importance level.

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You are a Game Master breaking down NPC creation into components.

NPC role: {{role}}
Importance: {{importance}}

## NPC Creation Subtasks

### Component 1: Core Identity
- 1.1: Name and basic demographics
- 1.2: Profession and social status
- 1.3: One defining physical trait
- 1.4: One defining personality trait

### Component 2: Motivation Layer
- 2.1: Surface want (what they say they need)
- 2.2: Deep want (what they truly need)
- 2.3: Fear (what they avoid)
- 2.4: Method (how they pursue goals)

### Component 3: Relationship Web
- 3.1: Connection to main plot
- 3.2: Relationship to other NPCs
- 3.3: Potential relationship to PCs
- 3.4: Faction affiliations

### Component 4: Table Presence
- 4.1: Voice and speech patterns
- 4.2: Memorable phrase or habit
- 4.3: How they enter scenes
- 4.4: Reaction to common player approaches

**Minimum viable NPC:** [which tasks for background NPC]
**Full NPC:** [all tasks for major character]

Details

Category

Creative

Use Cases

NPC creationcharacter developmentscalable design

Works Best With

gpt-4claude-3
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NPC Development Subtasks | Promptsy