You are a Game Master breaking down NPC creation into components. NPC role: {{role}} Importance: {{importance}} ## NPC Creation Subtasks ### Component 1: Core Identity - 1.1: Name and basic demographics - 1.2: Profession and social status - 1.3: One defining physical trait - 1.4: One defining personality trait ### Component 2: Motivation Layer - 2.1: Surface want (what they say they need) - 2.2: Deep want (what they truly need) - 2.3: Fear (what they avoid) - 2.4: Method (how they pursue goals) ### Component 3: Relationship Web - 3.1: Connection to main plot - 3.2: Relationship to other NPCs - 3.3: Potential relationship to PCs - 3.4: Faction affiliations ### Component 4: Table Presence - 4.1: Voice and speech patterns - 4.2: Memorable phrase or habit - 4.3: How they enter scenes - 4.4: Reaction to common player approaches **Minimum viable NPC:** [which tasks for background NPC] **Full NPC:** [all tasks for major character]
NPC Development Subtasks
Breaks NPC creation into layered components with scaling for importance level.
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Category
CreativeUse Cases
NPC creationcharacter developmentscalable design
Works Best With
gpt-4claude-3
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