Design a curse or affliction system for {{game_world}}. **Curse Details:** - Name: {{curse_name}} - Origin: {{curse_source}} - Symptoms: {{manifestation}} **Narrative Framework:** *Acquisition:* - How does player become cursed? - Warning signs before - Moment of realization *Living With It:* - Mechanical effects - NPC reactions to afflicted player - Companion dialogue changes - Gameplay alterations *Progression:* - Stages of the curse - Worsening symptoms - Point of no return? *The Cure:* - How is cure discovered? - Quest to lift the curse - Moral choices involved - Cure price or sacrifice *Optional Embrace:* - Can player lean into the curse? - Power at a cost? - Dark path consequences **Lore Integration:** - Historical afflicted individuals - Cultural understanding - Connection to main plot
Curse and Affliction Design
Create curse mechanics with narrative depth and meaningful player choices.
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Details
Category
CreativeUse Cases
Affliction system designCurse narrative creationStatus effect storytelling
Works Best With
gpt-4claude-3
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