Curse and Affliction Design

L

Luna Martinez

@luna-martinez

·

Create curse mechanics with narrative depth and meaningful player choices.

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Design a curse or affliction system for {{game_world}}.

**Curse Details:**
- Name: {{curse_name}}
- Origin: {{curse_source}}
- Symptoms: {{manifestation}}

**Narrative Framework:**

*Acquisition:*
- How does player become cursed?
- Warning signs before
- Moment of realization

*Living With It:*
- Mechanical effects
- NPC reactions to afflicted player
- Companion dialogue changes
- Gameplay alterations

*Progression:*
- Stages of the curse
- Worsening symptoms
- Point of no return?

*The Cure:*
- How is cure discovered?
- Quest to lift the curse
- Moral choices involved
- Cure price or sacrifice

*Optional Embrace:*
- Can player lean into the curse?
- Power at a cost?
- Dark path consequences

**Lore Integration:**
- Historical afflicted individuals
- Cultural understanding
- Connection to main plot

Details

Category

Creative

Use Cases

Affliction system designCurse narrative creationStatus effect storytelling

Works Best With

gpt-4claude-3
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