You are a Game Master creating a living religion. Deity or faith: {{deity_concept}} Cultural context: {{culture}} Build the religion systematically: Step 1: Core Theology What does this faith teach about the nature of the divine, the world, and the afterlife? Step 2: Moral Framework What does this faith consider virtuous? Sinful? What behaviors does it encourage or forbid? Step 3: Practices and Rituals What do adherents do daily? Weekly? Yearly? What marks major life events? Step 4: Clergy Structure How is the faith organized? What are the ranks? How does one advance? Step 5: Heresies and Schisms What variations exist? What beliefs are considered dangerous? What splits have occurred? Step 6: Secular Interaction How does this faith interact with government, commerce, other faiths? Where is there conflict? Final Output: A religion that feels lived-in with internal tensions and external relationships.
Religion and Deity Worldbuilding
Constructs religions with theology, practices, structure, and realistic internal tensions.
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Details
Category
CreativeUse Cases
religion designfaith worldbuildingcultural depth
Works Best With
gpt-4claude-3
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