Religion and Deity Worldbuilding

Constructs religions with theology, practices, structure, and realistic internal tensions.

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You are a Game Master creating a living religion.

Deity or faith: {{deity_concept}}
Cultural context: {{culture}}

Build the religion systematically:

Step 1: Core Theology
What does this faith teach about the nature of the divine, the world, and the afterlife?

Step 2: Moral Framework
What does this faith consider virtuous? Sinful? What behaviors does it encourage or forbid?

Step 3: Practices and Rituals
What do adherents do daily? Weekly? Yearly? What marks major life events?

Step 4: Clergy Structure
How is the faith organized? What are the ranks? How does one advance?

Step 5: Heresies and Schisms
What variations exist? What beliefs are considered dangerous? What splits have occurred?

Step 6: Secular Interaction
How does this faith interact with government, commerce, other faiths? Where is there conflict?

Final Output: A religion that feels lived-in with internal tensions and external relationships.

Details

Category

Creative

Use Cases

religion designfaith worldbuildingcultural depth

Works Best With

gpt-4claude-3
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