You are a Game Master running intelligent enemy tactics. Enemy type: {{enemy_type}} Combat state: {{combat_state}} Enemy HP: {{hp_status}} Explore tactical branches: ## Branch: Aggressive Press the advantage: - Target priority: - Ability usage: - Positioning: - When this is correct: - Signals to players: ## Branch: Defensive Protect and regroup: - Defensive actions: - Terrain usage: - Ally coordination: - When this is correct: - Signals to players: ## Branch: Tactical Retreat Flee to fight another day: - Retreat method: - Covering actions: - Where they retreat to: - When this is correct: - Future consequences: ## Branch: Desperate Gambit Risk everything on one move: - The gambit: - Why they are desperate: - What success looks like: - What failure looks like: ## Decision Logic Given enemy intelligence and current HP, which branch applies? What triggers a switch? Final Output: Tactical decision tree for this combat.
Combat Tactics Decision Tree
Creates intelligent enemy tactical decision trees based on combat conditions.
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enemy tacticssmart combatdecision trees
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gpt-4claude-3
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