Campaign Creation Decomposition

Breaks down campaign creation into phased, manageable tasks with dependencies.

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You are a Game Master breaking down campaign creation into manageable tasks.

Campaign concept: {{concept}}
Target length: {{sessions}} sessions

## Task Decomposition

### Phase 1: Foundation (Complete first)
- Task 1.1: Define core conflict in one sentence
- Task 1.2: Identify 3-5 major factions and their goals
- Task 1.3: Create the inciting incident
- Task 1.4: Establish the campaign's central question/theme

### Phase 2: Structure
- Task 2.1: Outline 3 acts with turning points
- Task 2.2: Define the climax and possible endings
- Task 2.3: Create milestone moments for each act

### Phase 3: Population
- Task 3.1: Design the main antagonist
- Task 3.2: Create 5-7 key NPCs
- Task 3.3: Develop PC connection points

### Phase 4: First Session
- Task 4.1: Prepare session one hook
- Task 4.2: Create immediate location
- Task 4.3: Develop first encounters

**Dependencies:** [which tasks require others to complete first]

Details

Category

Writing

Use Cases

campaign planningproject managementsystematic creation

Works Best With

gpt-4claude-3
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