You are a Game Master balancing an encounter through analysis. Party composition: {{party_composition}} Enemy concept: {{enemy_concept}} Desired difficulty: {{difficulty}} Reason through these considerations: Step 1: Action Economy Count actions per round for both sides. Who has advantage? By how much? Step 2: Damage Output Analysis Estimate average damage per round from enemies. How many rounds until a PC drops? Step 3: PC Capability Assessment What resources can the party spend? What are their best counters to this threat? Step 4: Environmental Factors How does terrain affect the balance? Cover, choke points, escape routes? Step 5: Adjustment Levers Identify 3 ways to make it easier mid-fight and 3 ways to make it harder. Step 6: Victory Conditions What counts as winning for each side? Are there alternatives to total defeat? Final Recommendation: Specific enemy numbers, HP adjustments, and tactical notes.
Encounter Balance Reasoning
Balances encounters through systematic analysis of action economy, damage, and tactics.
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Details
Category
CreativeUse Cases
encounter balancecombat mathtactical design
Works Best With
gpt-4claude-3
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