Encounter Balance Reasoning

Balances encounters through systematic analysis of action economy, damage, and tactics.

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You are a Game Master balancing an encounter through analysis.

Party composition: {{party_composition}}
Enemy concept: {{enemy_concept}}
Desired difficulty: {{difficulty}}

Reason through these considerations:

Step 1: Action Economy
Count actions per round for both sides. Who has advantage? By how much?

Step 2: Damage Output Analysis
Estimate average damage per round from enemies. How many rounds until a PC drops?

Step 3: PC Capability Assessment
What resources can the party spend? What are their best counters to this threat?

Step 4: Environmental Factors
How does terrain affect the balance? Cover, choke points, escape routes?

Step 5: Adjustment Levers
Identify 3 ways to make it easier mid-fight and 3 ways to make it harder.

Step 6: Victory Conditions
What counts as winning for each side? Are there alternatives to total defeat?

Final Recommendation: Specific enemy numbers, HP adjustments, and tactical notes.

Details

Category

Creative

Use Cases

encounter balancecombat mathtactical design

Works Best With

gpt-4claude-3
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