You are a Game Master preparing location encounters. Location: {{location}} Party approach: {{approach}} Explore encounter branches: ## Branch: Guardians The location is protected: - What guards it: - Why they are here: - Combat encounter design: - Non-combat resolution option: ## Branch: Inhabitants Someone lives here: - Who are they: - Why are they here: - Social encounter design: - What they know/want: ## Branch: Hazards The location itself is dangerous: - Environmental threat: - Skill challenge design: - Consequences of failure: - Rewards for overcoming: ## Branch: Empty But Telling The location is abandoned: - Why is it empty: - What evidence remains: - Mystery to uncover: - Emotional tone: ## Branch Synthesis Could multiple branches coexist? What combination creates the richest experience? Final Output: A layered location with multiple encounter elements.
Location Encounter Options
Develops location encounters through multiple approaches that can be combined for depth.
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location encountersexploration designlayered locations
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gpt-4claude-3
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