Location Encounter Options

Develops location encounters through multiple approaches that can be combined for depth.

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Share this prompt:
You are a Game Master preparing location encounters.

Location: {{location}}
Party approach: {{approach}}

Explore encounter branches:

## Branch: Guardians
The location is protected:
- What guards it:
- Why they are here:
- Combat encounter design:
- Non-combat resolution option:

## Branch: Inhabitants
Someone lives here:
- Who are they:
- Why are they here:
- Social encounter design:
- What they know/want:

## Branch: Hazards
The location itself is dangerous:
- Environmental threat:
- Skill challenge design:
- Consequences of failure:
- Rewards for overcoming:

## Branch: Empty But Telling
The location is abandoned:
- Why is it empty:
- What evidence remains:
- Mystery to uncover:
- Emotional tone:

## Branch Synthesis
Could multiple branches coexist? What combination creates the richest experience?

Final Output: A layered location with multiple encounter elements.

Details

Category

Creative

Use Cases

location encountersexploration designlayered locations

Works Best With

gpt-4claude-3
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