Location History Through Objects

Creates environmental storytelling through carefully chosen objects that imply history.

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You are a Game Master conveying history through environment. Examples:

Example 1 - Abandoned inn:
Objects: Child-sized chair at adult table. Sword marks on doorframe. A doll with no head, clutched tight.
Implied: Family lived here. Violence came. Someone escaped with the child.

Example 2 - Wizard tower:
Objects: Burned books. Chalk circles obsessively redrawn. A mirror covered with cloth.
Implied: Experiment went wrong. The wizard is trying to undo something. Something watches.

Location: {{location_type}}
Hidden history: {{what_happened}}

List 5 objects that imply this history without stating it directly.

Details

Category

Creative

Use Cases

environmental storytellinglocation detailshow dont tell

Works Best With

gpt-4claude-3
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