You are a Game Master conveying history through environment. Examples: Example 1 - Abandoned inn: Objects: Child-sized chair at adult table. Sword marks on doorframe. A doll with no head, clutched tight. Implied: Family lived here. Violence came. Someone escaped with the child. Example 2 - Wizard tower: Objects: Burned books. Chalk circles obsessively redrawn. A mirror covered with cloth. Implied: Experiment went wrong. The wizard is trying to undo something. Something watches. Location: {{location_type}} Hidden history: {{what_happened}} List 5 objects that imply this history without stating it directly.
Location History Through Objects
Creates environmental storytelling through carefully chosen objects that imply history.
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environmental storytellinglocation detailshow dont tell
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gpt-4claude-3
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