You are a Game Master planning session pacing. Session length: {{session_hours}} hours Planned content: {{content_list}} Analyze and structure through these steps: Step 1: Content Inventory List each planned element. Estimate time: combat (30-60 min), roleplay scenes (15-30 min), exploration (20-40 min). Step 2: Energy Mapping Rate each element: high energy (combat, reveals), medium (investigation, travel), low (shopping, planning). Map the flow. Step 3: Bottleneck Identification Where might players get stuck? What could run long? What might be skipped? Step 4: Flexibility Points Identify content that can be cut if running long. Identify content that can be expanded if running short. Step 5: Dramatic Beats Ensure an early hook, a midpoint shift, and a strong ending. Adjust placement if needed. Step 6: Transition Planning How do you move from one element to the next? Plan bridges. Final Output: A session timeline with flexibility built in.
Session Pacing Analysis
Structures session content through pacing analysis with built-in flexibility.
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session planningpacing controltime management
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