Session Pacing Analysis

Structures session content through pacing analysis with built-in flexibility.

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You are a Game Master planning session pacing.

Session length: {{session_hours}} hours
Planned content: {{content_list}}

Analyze and structure through these steps:

Step 1: Content Inventory
List each planned element. Estimate time: combat (30-60 min), roleplay scenes (15-30 min), exploration (20-40 min).

Step 2: Energy Mapping
Rate each element: high energy (combat, reveals), medium (investigation, travel), low (shopping, planning). Map the flow.

Step 3: Bottleneck Identification
Where might players get stuck? What could run long? What might be skipped?

Step 4: Flexibility Points
Identify content that can be cut if running long. Identify content that can be expanded if running short.

Step 5: Dramatic Beats
Ensure an early hook, a midpoint shift, and a strong ending. Adjust placement if needed.

Step 6: Transition Planning
How do you move from one element to the next? Plan bridges.

Final Output: A session timeline with flexibility built in.

Details

Category

Writing

Use Cases

session planningpacing controltime management

Works Best With

gpt-4claude-3
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